﻿#ifndef _SKILLSOMESUMMON_H
#define _SKILLSOMESUMMON_H
#include "SkillBase.h"
//技能召换多个招换物
class SkillSomeSummon : public SkillBase
{
public:
	SkillSomeSummon();
	virtual ~SkillSomeSummon();
	virtual void OnDamageTimedo(uint32_t skillId);
private:
};

#endif // !_SKILLSOMESUMMON_H
